Moen
Multiplayer 3d Platformer
A 3d platformer that gets rid of collectables and focusing more on the experience of exploring without having to worry about discovering every cranny of the map. Your objective is to get on top of the mountain. But you are not alone on this island. You may find other people out there, you can help them or get help or you can both relax and do some activities along the way. This is a playground and it's up to you how you spend your time on it. coming soon... |
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Count Together
A simple counting multiplayer minigame
This game was made in around 2 months. It uses the Photon Unity Networking for realtime multiplayer and Azure Playfab for highscores and more. Also the game can be played in 17 different languages which was done mostly for practicing the localization tool. It can be played on browser windows and android and it has more than 10 thousand plays on itchio. |
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Little Cosmonaut
Little Cosmonaut is an action roguelike game made in two weeks for the Beginners Circle Jam #3! The theme of the jam was "A different Planet" and it got the 3rd place! You take the role of a little explorer who is exploring different planets and gathering resources while he is listening to his favorite music. |
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Ariadne
A third person open world exploration prototype that is currently on hold.
The Hero The hero of this world is highly complex,it has close to a 100 animations. He can climb, glide, attack, block, pick up items, kick small rocks and everything that is imaginable to feel alive. The World This is an open world, with dynamic day and night cycle,wind direction,humidity. Everything is interactable, the grass moves when you pass through and it evens grow back when you cut it. This is a big world that was generated by perlin noise, and is populated by trees and grasses on runtime. |
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Omaku
Open World Adventure
An open and interconnected world, ready to be explored without any hints or hand holding. The gameplay is quite simple, you start only with directional movement and one button for attacking and interacting. But it builds upon this simplicity. A little re-imagining of the first The Legend of Zelda. |
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Battle of Battles
Arcade Single Player Royale
This game was made for the #mizJam1! in 48 hours. Everyone participated used the same art kit from https://kenney.nl/ It got position #23 out of 682 entries. You are trying to be the last man standing with the most kills in an arena of 100 "people". - Fun gameplay loop - Precise controls - Really hard |
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Snail's Nightmare
Move, Jump, Survive!
This game was made in 3 days for the Wowiejam2! My first official gamejam, It got place 17 out of 351 entries. #3 in sound and #6 in fun! yosh!!! -Just move and jump ( or double jump) ! you can even play with one hand! - Explore the world to find power ups and collectibles! - Survive for as long as you can! |
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100 Flaps
old ones ( 2015-2018 )
HERE IS A VIDEO SHOWCASING SOME OF THE GAMES BELOW
Etherael
Action Adventure
Dive into the depths to gather crystals and gear. Go back to the surface before your timer runs out so you can keep your progress and buy consumables for your next expedition. - Semi - Randomly Generated Cave - Gear System - Interactive Environment - Mounts - Basic Chemistry Engine (organic materials catch fire and get destroyed) Progress = First Floor Completed |
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Akura
Action RPG
An open world with hard enemies and even harder bosses. Blocking, positioning and stamina management are crucial. - Skill Upgrades - NPCs - Day night cycle - Time specific bosses and events Progress = 3 Zones Finished |
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Ambient Melancholy
2D Roguelike Platformer
A never-ending hardcore platformer - Abilities - Unlockables - Random order of levels - Variety of hazards and enemies Progress = over 50 rooms |
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Buguno
Minigame
A 1 v 1 football battle. - 5 characters with different stats - Play with a friend or AI Progress = Prototype |
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Untitled
Platformer RPG
Based on the minigame Buguno. An idea for catching "Bugunos" in an open world. Character controller redesigned and refined. Progress = Early Mechanics and art |
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Berberian
Simple Platformer
A 10 day game jam - High difficulty - Variation of levels - Satisfying Controls Progress = 20 levels + boss (finished) |
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Child of Fire
Simple Platformer
A 3 day game jam - Satisfying controls - Variation of enemies Progress = 10 levels |
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Gold Hoarder
Auto Runner
A 3 day game jam. An auto runner that you can only jump. - Jump power based on press duration Progress = 11 levels |
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Erebus
Third Person Combat Prototype
- 8 Direction movement and animations - Both locked and free Camera (similar to World of Warcraft) - Basic Enemy AI Progress = Prototype |
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Ether
2.5D Action Platformer
First time making my own art. Played with some ideas for a 2.5D action platformer. - Only test level - Simple combat - Beautiful atmosphere Progress = test level |
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Qube
Action Puzzle Arcade
My first completed game after following a tutorial 3 months after i started to learn Unity. - Over 40 levels - Kind of a story - Very Hard Progress = Finished ART by bought assets |
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The Last Communist
Minigame
A 3 day game jam. Never ending. avoid the "bad guys" game. It's a troll game gift made for the birthday of a friend of mine. - Unlockable Characters - Highscore - Satisfying Progress = Finished |
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Qube Land
3D Platformer
Just playing around with assets from the asset store - Collectibles - Day night cycle Progress = 3 zones PROGRAMMING by bought assets ART by bought assets |
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Yummy
Minigame
Egg Catching minigame Progress = Finished |
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Oink Oink
Two Player Minigame
A Sheep versus a Pig minigame - Carrots make you faster - Apples make you bigger - Broccoli makes you loose both speed and size Progress = Finished ( project Lost) |
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Adventures of Qube
Action RPG
First open world try with some assets from the store and a lot of time trying to figure out how to make things work - Collectibles - NPCs - Day night cycle - Dialogues - Bad Combat Progress = Unfinished, 1 area PROGRAMMING by bought assets ART by bought assets |
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V-Man
Slender Clone
A slender clone that is themed around a friend of mine - Hard Mode after you finish the game Progress = Finished PROGRAMMING by bought assets ART by bought assets |
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Crystalline
Action Puzzle
The next level of Qube with more solid controls -Skills that make puzzles complex -Highscore -Save system Progress = Unfinished,10 levels ART by bought assets |
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Padme
3D Platformer
Playing around with assets and terrain. -Collectibles Progress = Learning PROGRAMMING by bought assets ART by bought assets |
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Color Wizard
Endless Defender
Defeat enemies by attacking them with the matching color to do more damage on them,4 elements 4 directions - Never ending Waves - Upgrade System - Level System - Addictive Progress = Unfinished |
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Board Games
Sanctum of Heroes
This is a game I did many years ago with images that I found on the internet, lore and rules that I wrote myself and with a custom made board, box and figures.
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©
Ambient Melancholy